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 * global.h
 * Copyright (C) 2004-2008 Simon Wunderlich <dotslash@packetmixer.de>
 * This file is part of s3d, a 3d network display server.
 * See http://s3d.berlios.de/ for more updates.
 * s3d is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 * s3d is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * GNU General Public License for more details.
 * You should have received a copy of the GNU General Public License
 * along with s3d; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

#include "config.h"
#ifdef __APPLE__
#ifdef SHM
#undef SHM
#include <stdint.h>   /*  integer types */
#ifdef SHM
#include <sys/shm.h> /* key_t */
/*  variables and defines */
extern int frame_mode;   /*  SDL, ... ? */
extern int running;   /*  server running flag */
/*  relevance macros */
#ifndef S3DUNUSED
#define S3DUNUSED(x) (x)__attribute__((unused))
#elif defined(UNUSEDPARAM_OMIT)
#define S3DUNUSED(x) /* x */
#define S3DUNUSED(x) x

#ifndef S3D_NAME_MAX
#define S3D_NAME_MAX 256   /*  limit for names [e.g. process names] */
#endif /* S3D_NAME_MAX */

#define MCP   0   /*  the mcp's pid  */
#define TEXTURE_MAX_W 4096
#define TEXTURE_MAX_H 4096
/*  server version */
#define S3D_SERVER_MAJOR 0
#define S3D_SERVER_MINOR 1
#define S3D_SERVER_PATCH 1
#define S3D_SERVER_NAME  "dotslash s3d server"

#define MAXPLEN 65536

#define RB_STD_SIZE  1024*512
#define RB_MAX_SIZE  1048*4096
#define SHM_SIZE  sizeof(key_t)*2    /* space for the keys */

#define RB_OVERHEAD  sizeof(struct buf_t)

#define OBJ_VALID(p,oid,o) (oid >= 0) && ((oid < p->n_obj) && ((o=p->object[oid])!=NULL))
typedef float t_mtrx[16];

struct buf_t {
      uint32_t start, end, bufsize; /* start/end of the data */

/*  some graphic simple prototypes, they might get into some headerfile later ... */
/*  our lovely vertex list ... */
struct t_vertex {
      float x, y, z;
struct t_texc {
      float x, y;
/*  polygon definition; */
/*  it's all handled via list types as usually we have only one surface for many polygons, */
/*  and many vertexes have 2 or more polygons connected. OpenGL will optimize the lists for us */
/*  anyways, so we shouldn't care ... */
struct t_poly {
      uint32_t v[3];      /*  we define a poly as set of 3 vertexes, as its usual */
      struct t_vertex n[3];    /*  normal vectors */
      uint32_t mat;       /*  material index */
      struct t_texc tc[3];   /*  texture coords */
struct t_line {
      uint32_t v[2];
      struct t_vertex n[2];   /* normal vectors */
      uint32_t mat;
/*  material of surfaces, as it's usual in the OpenGL standard */
struct t_mat {
      float amb_r, amb_g, amb_b, amb_a,  /*  ambience */
      spec_r, spec_g, spec_b, spec_a, /*  specualar */
      diff_r, diff_g, diff_b, diff_a;   /*  diffusion */
      int32_t tex;        /*  texture index, -1 if there is no */
/*  this defines a texture */
struct t_tex {
      uint16_t w, h;  /*  width and height */
      uint16_t tw, th;  /*  texture width */
      uint8_t *buf;   /*  the data */
      float xs, ys;  /*  scale data for gl-implementations which require 2^x */
      int shmid;  /* shared memory id, is -1 if it's not attached */
      /*  texture sizes. */
      int32_t gl_texnum;  /*  the gl texture number. */
/*  the object type */
struct t_obj {
      uint32_t oflags;    /*  flags, like this object beeing input etc. */
#define OF_TURN_ON   1
#define OF_TURN_OFF  2
#define OF_TURN_SWAP  3

#define OF_VISIBLE  0x00000001
#define OF_SELECTABLE 0x00000002
#define OF_POINTABLE 0x00000004

#define OF_CLONE_SRC 0x01000000
#define OF_LINK_SRC  0x02000000
#define OF_LINK   0x04000000

#define OF_TYPE   0xF0000000
#define OF_NODATA  0xF0000000 /* no data allowed! */

#define OF_CLONE  0x10000000
#define OF_VIRTUAL  0x20000000

#define OF_SYSTEM  0x80000000
#define OF_CAM   0x90000000
#define OF_POINTER  0xA0000000
#define OF_3DPOINTER 0xB0000000

#define OF_MASK   0x00FFFFFF
      int32_t virtual_pid;  /* if virtual, this contains the pid */
      int32_t clone_ooid;   /* if clone, this contains the oid of the original */

      int32_t n_vertex, n_mat, n_poly, n_tex, n_line;
      int32_t dplist;   /*  opengl display list number */
      int32_t linkid;   /*  linking target, -1 if there is none */
      int32_t lsub, lnext, lprev;
      /*  pointer to our objects; */
      struct t_vertex *p_vertex;
      struct t_mat *p_mat;
      struct t_poly *p_poly;
      struct t_line   *p_line;
      struct t_tex *p_tex;
      struct t_vertex translate, rotate;
      float    scale;
      t_mtrx   m;
      int    m_uptodate;
      float r, o_r;     /*  radius, object radius */
#ifdef SHM
struct t_shmcb {
      int shmid_ctos, shmid_stoc;
      key_t key_ctos, key_stoc;
      char *data_ctos, *data_stoc;
      int size_ctos, size_stoc;
      int idle;

/*  l_* is a list-type, t_* is the type itself */
struct t_process {
      char       name[S3D_NAME_MAX];   /*  process name */
      struct t_obj  **object;     /*  initial pointer to object list */
      int32_t      n_obj;     /*  number of objects */
      int32_t      biggest_obj;    /*  the biggest object */
      int32_t      mcp_oid;     /*  oid in mcp */
      int       id;      /*  pid */
      int       con_type;     /*  type of connection, one of following: */
#define CON_NULL 0
#define CON_TCP  1
#define CON_SHM  2
#ifdef TCP
      int       sockid;
#ifdef SHM
      struct t_shmcb    shmsock;

enum {
/*  main.c */
int rc_init(void);
int init(void);
void quit(void);
void one_time(void);
/*  network.c */
extern uint8_t ibuf[MAXPLEN];
extern uint8_t obuf[MAXPLEN];
extern volatile int turn;
void sigpipe_handler(int);
void sigio_handler(int);
int network_init(void);
int network_quit(void);
int network_main(void);
int n_readn(struct t_process *p, uint8_t *str, int s);
int n_writen(struct t_process *p, uint8_t *str, int s);
int n_remove(struct t_process *p);
#ifdef G_SDL
int net_turn_off(int interval);
/* tcp.c */
int tcp_init(void);
int tcp_quit(void);
int tcp_pollport(void);
int tcp_pollproc(void);
int tcp_prot_com_in(struct t_process *p);
int tcp_writen(int sock, uint8_t *str, int s);
int tcp_readn(int sock, uint8_t *str, int s);
int tcp_remove(int sock);
/* shm.c/shm_ringbuf.c */
int shm_init(void);
int shm_quit(void);
int shm_main(void);
int shm_next_key(void);
int shm_remove(struct t_process *p);
int shm_writen(struct buf_t *rb, uint8_t *buf, int n);
int shm_readn(struct buf_t *rb, uint8_t *buf, int n);
int shm_prot_com_in(struct t_process *p);
/* shm_ringbuf.c */
void ringbuf_init(char *data, uint32_t init_size);
int shm_write(struct buf_t *rb, char *buf, int n);
int shm_read(struct buf_t *rb, char *buf, int n);
/*  proto.c */
extern int focus_oid;
int prot_com_in(struct t_process *p, uint8_t *pbuf);
int prot_com_out(struct t_process *p, uint8_t opcode, uint8_t *buf, uint16_t length);
/* event.c */
int event_obj_info(struct t_process *p, int32_t oid);
int event_obj_click(struct t_process *p, int32_t oid);
int event_key_pressed(uint16_t key, uint16_t uni, uint16_t mod, int state);
int event_mbutton_clicked(uint8_t button, uint8_t state);
int event_texshm(struct t_process *p, int32_t oid, int32_t tex);
int event_cam_changed(void);
int event_ptr_changed(void);
int event_init(struct t_process *p);
int event_quit(struct t_process *p);
int event_ping_in(struct t_process *p, uint32_t o);
/*   user.c */
extern int but;
int user_init(void);
int user_quit(void);
int user_main(void);
#ifdef G_SDL
int user_init_sdl(void);
int user_quit_sdl(void);
int user_main_sdl(void);
void user_mouse(int button, int state, int x, int y);
void user_key(unsigned short key, unsigned short unicode, unsigned short mod, int state);

/*  error.c */
void errn(const char *func, int en);
void errnf(const char *func, int en);
void errs(const char *func, const char *msg);
void errsf(const char *func, const char *msg);
#ifdef DEBUG
void errds(int relevance, const char *func, const char *fmt, ...);
void s3dprintf(int relevance, const char *msg, ...);
static __inline__ void errds(int relevance __attribute__((unused)),
                             const char *func __attribute__((unused)),
                             const char *fmt __attribute__((unused)), ...) {}
static __inline__ void s3dprintf(int relevance __attribute__((unused)),
                                 const char *msg __attribute__((unused)), ...) {}
/*  graphics.c */
extern int winw, winh;
int graphics_quit(void);
void graphics_main(void);
int graphics_pick_obj(int x, int y);
int graphics_init(void);
int render_by_mcp(void);
#ifdef G_SDL
extern int aa_level;
extern int SDLFlags;
int graphics_init_sdl(void);
int graphics_quit_sdl(void);

void graphics_reshape(int w, int h);
/*  navigation.c */
void navi_left(void);
void navi_right(void);
void navi_fwd(void);
void navi_back(void);
void navi_rot_left(void);
void navi_rot_right(void);
void navi_rot_up(void);
void navi_rot_down(void);
void navi_pos(int xdif, int ydif);
void navi_rot(int xdif, int ydif);
void ptr_move(int x, int y);
/*  process.c */
extern struct t_process  *procs_p;
extern int procs_n;
struct t_process *process_add(void);
int process_del(int id);
int process_init(void);
int process_quit(void);
struct t_process *process_protinit(struct t_process *p, const char *name);
struct t_process *get_proc_by_pid(int pid);
/*  object.c */
int obj_debug(struct t_process *p, int32_t oid);
int obj_new(struct t_process *p);
int obj_clone(struct t_process *p, int32_t oid);
int obj_clone_change(struct t_process *p, int32_t oid, int32_t toid);
int obj_link(struct t_process *p, int32_t oid_from, int32_t oid_to);
int obj_unlink(struct t_process *p, int32_t oid);
int obj_del(struct t_process *p, int32_t oid);
int obj_push_vertex(struct t_process *p, int32_t oid, float *x, int32_t n);
int obj_push_mat(struct t_process *p, int32_t oid, float *x, int32_t n);
int obj_push_poly(struct t_process *p, int32_t oid, uint32_t *x, int32_t n);
int obj_push_line(struct t_process *p, int32_t oid, uint32_t *x, int32_t n);
int obj_push_tex(struct t_process *p, int32_t oid, uint16_t *x, int32_t n);
int obj_pep_poly_normal(struct t_process *p, int32_t oid, float *x, int32_t n);
int obj_pep_line_normal(struct t_process *p, int32_t oid, float *x, int32_t n);
int obj_pep_poly_texc(struct t_process *p, int32_t oid, float *x, int32_t  n);
int obj_pep_mat(struct t_process *p, int32_t oid, float *x, int32_t n);
int obj_pep_mat_tex(struct t_process *p, int32_t oid, uint32_t *x, int32_t n);
int obj_pep_vertex(struct t_process *p, int32_t oid, float *x, int32_t n);
int obj_pep_line(struct t_process *p, int32_t oid, uint32_t *x, int32_t n);
int obj_load_poly_normal(struct t_process *p, int32_t oid, float *x, int32_t start, int32_t n);
int obj_load_line_normal(struct t_process *p, int32_t oid, float *x, int32_t start, int32_t n);
int obj_load_poly_texc(struct t_process *p, int32_t oid, float *x, int32_t start, int32_t n);
int obj_load_mat(struct t_process *p, int32_t oid, float *x, int32_t start, int32_t n);
int obj_load_tex(struct t_process *p, int32_t oid, int32_t tex, uint16_t x, uint16_t y, uint16_t w, uint16_t h, uint8_t *pixbuf);
int obj_update_tex(struct t_process *p, int32_t oid, int32_t tid, uint16_t x, uint16_t y, uint16_t w, uint16_t h, uint8_t *pixbuf);
int obj_del_vertex(struct t_process *p, int32_t oid, int32_t n);
int obj_del_mat(struct t_process *p, int32_t oid, int32_t n);
int obj_del_poly(struct t_process *p, int32_t oid, int32_t n);
int obj_del_line(struct t_process *p, int32_t oid, int32_t n);
int obj_del_tex(struct t_process *p, int32_t oid, int32_t n);
int obj_toggle_flags(struct t_process *p, int32_t oid, uint8_t type, uint32_t flags);
int obj_translate(struct t_process *p, int32_t oid, float *transv);
int obj_rotate(struct t_process *p, int32_t oid, float *rotv);
int obj_scale(struct t_process *p, int32_t oid, float scav);
int obj_render(struct t_process *p, int32_t oid);
int obj_free(struct t_process *p, int32_t oid);
void obj_get_maximum(struct t_process *p, struct t_obj *obj);
void into_position(struct t_process *p, struct t_obj *obj, int depth);
void obj_recalc_tmat(struct t_process *p, int32_t oid);
void obj_size_update(struct t_process *p, int32_t oid);
void obj_pos_update(struct t_process *p, int32_t oid, int32_t first_oid);
void obj_check_biggest_object(struct t_process *p, int32_t oid);
int32_t get_pointer(struct t_process *p);
void link_delete(struct t_process *p, int32_t oid);
void link_insert(struct t_process *p, int32_t oid, int32_t target);
/*  mcp.c */
int mcp_rep_object(int32_t mcp_oid);
int mcp_del_object(int32_t mcp_oid);
int mcp_init(void);
int mcp_focus(int oid);
/*  matrix.c */
extern t_mtrx Identity;
void myMultMatrix(t_mtrx mat2);
void myGetMatrix(t_mtrx mat);
void mySetMatrix(t_mtrx mat);
void myTranslatef(float x, float y, float z);
void myScalef(float x, float y, float z);
void myRotatef(float angle, float x, float y, float z);
void myLoadIdentity(void);
void myTransform4f(float *v);
void myTransform3f(float *v);
void myTransformV(struct t_vertex *v);
int  myInvert(void);

/* cull.c */
void cull_get_planes(void);
int  cull_sphere_in_frustum(struct t_vertex *center, float radius);

/* allocate.c */
#include <stdlib.h>
void checkIntegrity(void);
void checkLeak(void);
void *debugMalloc(unsigned int length, int tag);
void *debugRealloc(void *memory, unsigned int length, int tag);
void debugFree(void *memoryParameter);
#define malloc(x)  debugMalloc(x,42)
#define free(x)   debugFree(x);
#define realloc(x,y) debugRealloc(x,y,42)

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